SCS Software is an independent privately owned software developer proud to be able to produce games of superb quality in short time and always on budget.
Hunting Unlimited 2008
Hunting Unlimited series is still going strong in retail, with the fifth outing
now prepared for the upcoming sales season. The user interface was polished,
two new vast hunting areas were added as well as a couple of weapons and
accessories. The list of hunting Challenges has been extended, too. Now with Turkey!
Project Completed: June 2007.
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TruckSaver
With the publisher taking time to consider the future of the 18 Wheels of Steel
franchise, we were itching to produce anything truck-related to give our fans
a signal that we are not abandoning the 18 wheeler world. TruckSaver is a high-tech
screensaver that we hope may extend the awaraness of cool truck sim games to
a larger audience.
Project Completed: April 2007.
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Bus Driver
In Bus Driver,
your job is to transport passengers around an attractive and realistic city.
You must drive to a timetable on a planned route,
whilst obeying traffic rules,
and taking care not to upset or injure your passengers.
This makes Bus Driver unlike any other driving game -
the experience of driving a bus is very different from blazing through a racing circuit.
Project Completed: March 2007.
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18 Wheels of Steel Haulin'
Haulin' takes the series back to its truck simulation roots. With a much higher
emphasis on the trucking business part of the game, the player's driving skills
as well as business instincts are constantly challenged. New features include
all new highly detailed truck cabin interiors and better map navigation.
Project Completed: August 2006.
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Hunting Unlimited 4
The project survived the collapse of its publisher mid-development, but fortunately
it was saved when ValuSoft picked the rights for the franchise. With vastly updated
visuals, a new technique of map construction, and expanded range of animals to hunt,
Hunting Unlimited 4 blasts back on the hunting sim scene with all guns blazing.
Project Completed: August 2006.
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Deer Drive
Deer Drive is an arcade-style deer hunting game. Take aim from your cover, and pick off the best trophies
as they run headlong past you. Do you go for the Prize Whitetail Buck, or play it safe and take out the
marauding grizzly before he takes you out? A fresh approach to the genre - the action hunting game!
Project Completed: April 2006.
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18 Wheels of Steel Convoy
Over 40 cities, over 30 trucks, and much larger variety of cargo compared to the previous titles in the 18 Wheels of Steel franchise. Huge driving distances. New approach to real-time chrome reflections. Meet many trucks on the road to form long convoys on your way to fame and fortune.
Project Completed: August 2005.
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OceanDive - Ocean Diving Adventure
OceanDive is a unique combination of a state-of-the-art 3D screensaver and a scuba diving exploration game.
This micro-project started out as research into advanced pixel shader effects, but it looked so good that we
decided to turn it into a commercial title. OceanDive is currently only available via digital distribution,
but we are open to considering offers for retail distribution.
Project Completed: March 2005.
[project page]
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18 Wheels of Steel: Pedal to the Metal
Bigger and far more detailed world with thirty cities spanning from coast to coast and from Mexico to Canada.
All new physics engine.
All new truck models with incredible attention to detail detail, elaborate paintjobs, and lots of fantastic
looking chrome parts.
Pedal to the Metal is a worthy successor in the 18 Wheels of Steel line.
Project Completed: August 2004.
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Hunting Unlimited 3
PREPARE YOURSELF FOR THE MOST
REALISTIC HUNTING EXPERIENCE EVER!
Travel throughout the United States, Canada and exotic Zambia to lock your sights on the prey of a lifetime. Unique action-packed missions will get your quarry running and your heart pumping.
Project Completed: August 2004.
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18 Wheels of Steel: Across America
This sequel in the 18 Wheels of Steel line boasts significantly increased size
of the simulated world and improved graphics detail with high resolution photo-realistic
textures, increased model detail and new shading and lighting system. Also new to the game are
AI opponents competing with the player to have the best run company with largest fleet
of trucks.
Project Completed: September 2003.
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Hunting Unlimited 2
Hunting Unlimited franchise continues with many improvements. They include new 3rd person
view, unconstrained free hunt mode, built-in mission editor, mini-games for a
little fun diversion, weapons locker with technical data about each sporting arm
in the game and more. The graphics engine has
seen a massive upgrade since the original game - it sports photorealistic textures, much
higher polygon count models and lot more varied animations.
Project Completed: September 2003.
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Hard Truck: 18 Wheels of Steel
Truck driving game with huge driving distances and dense ambient traffic,
built on the
Prism3D engine.
All the fun of driving a colossal 18-wheeler with a twist of having to manage
a trucking company. Make a million dollars as fast as possible, buy new trucks,
hire new drivers and haul more cargo to grow your company. Developed in cooperation with
Sunstorm Interactive.
Project Completed: July 2002.
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Hunting Unlimited
First-person hunting game pitting the player against 5 species of animals in over 200 action-packed scenarios.
The game boasts leading edge visuals with large viewing distance in open terrain and the ability to enter buildings and caves, all
thanks to the
Prism3D engine.
Project Completed: October 2001.
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Shark! Hunting the Great White
Underwater shark hunting game full of suspense. Explore 16 beautiful locations all around the globe on the quest to become the best of the shark hunters. Dive in various environments, enter underwater caves, search shipwrecks and marvel at the wealth of ambient life. Built on our in-house developed
Prism3D engine.
Project Completed: January 2001.
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Rocky Mountain Trophy Hunter 3
A very successfull hunting game with over 100,000 copies sold, RMTH3 was the very first game wholly developed by SCS Software. Built on enhanced Sunstorm STE engine.
Project Completed: August 2000.
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This is a chronological list of projects we have participated on since the founding of the company.
We have not created the whole of these projects, but supplied a critical piece of technology. Find out more about
what technology we have available for licensing on the
technology
page.
Duke Nukem: Manhattan Project
Duke is back in full glory. Duke Nukem returns back to his roots in this side-scrolling action game built on our
Prism3D engine.
Developed by
Sunstorm Interactive
Published by Arush Entertainment
Produced by
3D Realms
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911: Fire and Rescue
First-person interactive game that takes you into a 3-D virtual world of the firefighter. Developed in record time on our
Prism3D technology.
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Bird Hunter: Wild Wings Edition
The ultimate among bird hunting simulators, based on TERRENG 4.0. Great gameplay, great technology allowing
for rendering dozens and dozens of birds on screen at a time.
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Buckmasters Deer Hunting
A hunting sim for those who demand most realistic animal stats and scoring. Staring
Jackie Bushman as the in-game guide, the game is a very interesting variation of
Deer Hunter 3. And this means we see some royalties from it too ;-)
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Deer Hunter 3 Gold
New maps, new "play the deer" hunting mode, new excitement.
A great product of cooperation between Sunstorm Interactive
and Sylum Entertainment. The game
is taking advantage of the latest generation of our TERRENG software renderer.
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Deer Hunter 3
Deer Hunter III: The Legend Continues. The name says it all. A fantastic addition to the
Deer Hunter line, Deer Hunter 3
is using all new TERRENG 4.0 with enhanced speed and even reflective water support!
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Sportsman's Paradise II
The last of the TERRENG 3.1 generation games, more info is at the WizardWorks
Outdoors site.
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Rocky Mountain Trophy Hunter II
With Rocky Mountain Trophy Hunter II, we have upgraded TERRENG up to
version 3.1 to support a few new features.
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Buckmsters Top Bow Championship
A cool bow shooting competition game using TERRENG 3.0 as a fallback
software renderer.
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Bird Hunter: Upland Edition
TERRENG 3.0 software renderer was used for this game. Many new features
were added, the most notable one being true color support.
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Grand Slam Turkey Hunter
This product uses the same engine as Deer Hunter II with only some
minor fixes. Project codename TERRENG 2.1.
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Deer Hunter II
We have written the software renderer for Deer Hunter II in a matter of
weeks. The project was codenamed TERRENG. It proved to be a solid piece of code with
viable future. It was integrated by Sunstorm into their own terrain engine
STE 1.0.
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