Our games were made with ease-of-access in-mind for our players, to enable our creative community to make their ideas a reality. We wanted our players to explore their boundless imagination and experiment with the same tools that we have. Hence, we decided some years ago to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds, and to create mods for our games. This set of tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator. What is possible is now only bound by our players’ creativity. We have been and will continue to constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. This toolchain and its future updates will always remain free-of-charge.
Our Wiki knowledge base is probably the most important place for information on our SCS Blender Tools. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. The source code is also freely available, which may prove quite interesting for the coders out there:
SCS Blender Tools
We have created a special forum branch, dedicated exclusively to providing support for the SCS Blender Tools. If you have found a bug within the toolchain, or have questions about them, or simply want to share your knowledge with others that are just getting started, this is the place to be. Our team will actively monitor the forums and provide guidance where and when needed. We will try to do our best to respond to your queries, but you may find that other forum users may provide more immediate support.
2. February 2016