Our renowned truck simulators, American Truck Simulator and Euro Truck Simulator 2, are designed for and run on our state-of-the-art Prism3D Engine. The engine is developed in-house and used exclusively for our games. With Prism3D, we are able to develop our games freely without having to work around the limitations of other commercially-available game engines.
Our independent solution provides us with a huge variety of options and an extensive feature set, including but not limited to; highly-optimized partial rendering on a very wide range of graphical hardware, implementation and simulation of advanced rigid and soft-body physics, all while running a lightweight core backend with support for object serialization/deserialization
Prism3D does not only serve as the heart of our games, but provides a rich and powerful toolset that complements our development needs. Having a unique game engine allows us to improve on its features and toolsets constantly to support new demands from our asset teams, and push the boundaries of content quality and quantity we deliver through our games. The quick turnaround time on feature requests from the engine is only possible when using our own technology.
The seamless integration between our game and its engine has made the massive game worlds in Euro Truck Simulator 2 and American Truck Simulator possible, a reality that would have been difficult to achieve with our competitors’ solutions. Our in-house solution has also enabled us to develop extensive tuning options for players to customize their trucks, which has been a mainstay feature that could only be supported with complex data linkages.
Prism3D makes asset creation in Autodesk Maya a part of the streamlined process which involves the automatic conversion, building and deployment of game assets. While creating Prism3D, we focused on developing an engine with extensive multi-platform support, which could easily be extended for game-console development.
As such, Prism3D supports a wide variety of systems, configurations and demands. Whether you are looking for 32 or 64-bit support, or working on Windows, Linux or MacOS, our engine is ready for action on all these platforms. To ensure the highest standards of quality and reliability, we have also implemented highly-visible unit testing within the engine.
Prism3D is entirely written in C++ and its database is continuously developed upon from multiple platforms in parallel. We have also implemented a very modern software-development ethos so that the code remains object-oriented, consistent and well-documented.